I am building a system in preparation for Prospectors Boom Town.
The world has a 2 Month lifespan, so you cannot play the long game.
This means the goal of the world will be to a mass resource acquisition.
So we thought of challenging it as an alliance.
For this I am building a system of “contracts”. So I can post a job and have someone dedicate themselves to that job.
And I am preparing a system that can keep track of all employers and workers. So that we can be optimized.
Its not about one player having a bunch of free labor, Its about a predetermined system where we all win.
This is the King Of Games Blueprint
This is a fairly rough blueprint for Prospectors Boom Town:
Phase 1: We have to avoid wasting on the essentials
The first must have are the essential buildings. If we keep these to a minimum, we can focus a lot more on Resource and Gold Mines.
So for the bigger players, Its far better to group together.
A) KOG Sawmill
B) KOG Stone Workshop
C) KOG Iron Furnace
D) KOG Tool Workshop
E) KOG Brickyard
F) KOG Cart Factory
G) KOG Manufactory
The one advantage we have is the central Storage. With near unlimited storage, We would be able to share resources, or even buildings far better.
Control over the Alliance lots will be kept between the players whose most trusted.
This is to get an engine going, The quicker we get this, the quicker we can all accumulate assets (Resources to transport off world).
We still want the managers to make something for their efforts.
Now, if it initially costs around 500 PGL to build one of these, and we only have 2 months, soloing this will likely not yield profits.
All alliance lot managers will have the following Responsibility:
They have to make themselves available to the alliance.
Members using them need to provide both resources and labor.
If they cannot provide the resources and/or labor they need to negotiate and barter. Or just pay PGL if its better.
To explain the process with an example:
If I need wood beams, I can
A) Provide the resources and labour,
B) The manager of that lot can get a bit extra resources. That resources can be stored to transport off world, sold off or they can work it themselves.
C) Barter some other resources (Or labor)
Or maybe I have a Gold Mine, I can offer PGL instead, or I have a claymine and I can offer some clay.
Playing together to get as much loot off game before it closes as possible.
The balance here is:
We are using the in world resources as currency. Cutting a large need for PGL. But in the long run it saves a considerable amount of time and resources because instead of 5 sawmills we just build 1 (In the long run the real money is in the resources.). Managing these lots takes a bit of effort, but we know it can be beneficial to those willing to manage them in such a way.
What benefits will those helping build the alliance lots have?
It ties in below:
Feature A) Respect
Firstly I’m adding a basic voting system to the working tasks. So players will be able to reward players with “Respect” for tasks that’s considered “favors”. And we will be looking at that respect as a priority later on.
To try and build a system of mutual aid. I help you, you give me respect, You help me, I give it back. We do that long enough, and the system keeps track of everything.
And that respect will have a reason, so we can go (+1 – Gave tools), -1, Gave tools and player just vanished etc.
So if you help more in the beginning, You will be first in on later opportunities.
We will also try and grant tools to players.
Those who have the most community reputation will be prioritized. So if you want lots of help later, give lots of help early.
I will also assign most of my workers to try and balance out some reputation as well,
Feature B) Contracts: Resource and Time Bartering.
I will place a system early on to allow users to barter their time and resources.
Basically a craigslist for Prospectors.
Looking for people to help me clear my mine, offering 50% of whatever you extract.
Or Looking for 2000 KG wood, have 500 KG Ore.
Or have 1000 KG wood, looking for someone to do cut 5000 KG wood, Just examples.
This will require some micromanagement. But I’m building a system that can manage and track it (maybe just not directly on the block chain)
Much of this requires trust, but in the long run it could work well.
I will complete the rest of this later on.